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nlv140_41324 미네시마 | 2014-12-08 02:08

HR(mFX->SetValue(mhEyePos, &gCamera->pos(), sizeof(D3DXVECTOR3)));
HR(mFX->SetTechnique(mhTech));
UINT numPasses = 0;
HR(mFX->Begin(&numPasses, 0));
HR(mFX->BeginPass(0));

HR(mFX->SetMatrix(mhWVP, &(mGWorld*gCamera->viewProj())));
D3DXMATRIX worldInvTrans;
D3DXMatrixInverse(&worldInvTrans, 0, &mGWorld);
D3DXMatrixTranspose(&worldInvTrans, &worldInvTrans);
HR(mFX->SetMatrix(mhWorldInvTrans, &worldInvTrans));
D3DXMatrixScaling(&GS, 0.07f, 0.07f, 0.07f);
D3DXMatrixTranslation(>, gCamera->pos().x, gCamera->pos().y-1.8, gCamera->pos().z+4);
D3DXMatrixRotationY(&GR, 160.0f);
mGWorld =GR * GS* GT;
HR(mFX->SetMatrix(mhWorldInvTrans, &mGWorld));


for(int j = 0; j < mMtrl.size(); ++j)
{
HR(mFX->SetValue(mhMtrl, &mMtrl[j], sizeof(Mtrl)));

if(mTex[j] != 0)
{
HR(mFX->SetTexture(mhTex, mTex[j]));
}

else
{
HR(mFX->SetTexture(mhTex, mWhiteTex));
}

HR(mFX->CommitChanges());
HR(mGunMesh->DrawSubset(j));
}
HR(mFX->EndPass());
HR(mFX->End());
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nlv87 슈밋 2014-12-08 02:16 0

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